그림 파일불러오기
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
public class MyFrame extends Frame{
private Image img;
public MyFrame(){
Toolkit tk=Toolkit.getDefaultToolkit();
img=tk.getImage("res/222.jpg"); //이미지 선택
}
public void paint(Graphics g) {
super.paint(g);
try{
int offy=0;
g.drawImage(img,0,0,210,60,0,0,200,50,this);//시작좌표(너비),시작좌표(높이),끝,끝,가져올이미지의<<
Thread.sleep(500); //0.5초 간격으로 멈추기
offy +=10;
g.drawImage(img,0,0,210,60,0,0+offy,500,200+offy,this Thread.sleep(500);
offy +=10;
g.drawImage(img,0,0,210,60,0,0+offy,500,200+offy,this Thread.sleep(500);
offy +=10;
g.drawImage(img,0,0,210,60,0,0+offy,500,200+offy,this Thread.sleep(500);
offy +=10;
g.drawImage(img,0,0,210,60,0,0+offy,500,200+offy,this Thread.sleep(500);
offy +=10;
g.drawImage(img,0,0,210,60,0,0+offy,500,200+offy,this Thread.sleep(500);
offy +=10;
g.drawImage(img,0,0,210,60,0,0+offy,500,200+offy,this
}catch(InterruptedException e){
e.printStackTrace();
}
}
}